![]() The brown stone you first come across, a Wind Stone, is an object that one uses the Whirlwind Psynergy to interact with when one casts Whirlwind on it from any of the four compass directions, a large, powerful whirlwind is generated and sent out in the direction Felix is pointing, and the shooting out of these whirlwinds is integral to many of the dungeon's puzzles case in point, walk up to the Wind Stone to the right of the wooden sign, and cast Whirlwind to blow a large whirlwind upward, which will clear away the sandy wall blocking your path. The Whirlwind Psynergy is key to the majority of this dungeon's puzzles.Īs you enter the Air's Rock location, the first screen you come across is a sandy maze on ground level at the base of the Rock. It is suggested to set the Move and Whirlwind Psynergies to your shoulder-button shortcuts, as both will be used a lot throughout the dungeon. Walkthrough Īir's Rock can be accessed and cleared as soon as you enter the continent of Osenia to begin with. ![]() Those who did not want the plot ruined for them may now continue reading as normal. In a conversation with Maha, it is suggested that the strong winds emanating from Air's Rock probably carried particles of Psynergy stone to Garoh, which in turn gave the inhabitants their Jupiter Psynergy. After completing the dungeon, the player travels to Garoh where they use their newfound power of Reveal to gain entrance to a hidden series of caves underneath the town where they talk to Master Maha, a grand old werewolf who had traversed Air's Rock and gained the Reveal Psynergy, losing his ability to retain human form in the process. In the town of Garoh, many of the lycanthropian residents have powers aligned with Jupiter Psynergy, and while the player traverses the dungeon they encounter a large Psynergy stone at its heart, similar to the one located in Vale. If this applies to you, take caution while reading this section (if you choose to read it at all).Īir's Rock, located in an arid desert in Osenia, is the elemental mountain of Wind, and as such is stated to have stood on the world's surface since the world's beginning. Spoiler warning: The following section(s) contain plot and/or ending details that some people may not wish to learn before reaching this point in the game on their own. Items and collectibles of good mention are the Storm Brand, Fujin Shield, Clarity Circlet, and the Flora Summon sequence. In Alhafra, if one goes to the top most room of the Mayor's mansion, there is a man the player can talk to who asks if the player can see Air's Rock, and when the player answers yes to his question, Felix automatically walks over to a window, and the game shows the player an overworld view of Air's Rock. The meeting with Maha is unchanged from having Piers in your group, except for a single line from Kraden introducing Maha to Piers (along with everyone else). ![]() Interestingly enough, even if the player chooses to skip Air's Rock and the meeting with Maha, Sheba will still mention meeting werewolves upon setting out to sea on Piers' ship, despite the fact that the player has not met any werewolves. Players will eventually need to come back to learn Reveal in order to complete the game. Although this makes Air's Rock easier to complete, getting through the Gabomba Statue is more difficult without the experience and equipment gained from Air's Rock, and Piers will be a higher level than the other characters. ![]() Then in the interior portion, the expansive layout is effectively designed to be two intertwining "dungeon paths", each one about as long as the exterior portion to complete.Īlthough players are expected to visit Air's Rock before gaining Piers, contrary to popular belief it's possible to skip Air's Rock and come back later with Piers in your party. To give an idea of its scale, the first part of the dungeon is to climb the mountain's puzzle-heavy maze-like exterior from its base to its top portion, and this portion is longer and more involved than most dungeons in the original Golden Sun. Air's Rock is the Elemental Mountain of Wind, and most of the puzzles are based around manipulating Air to some degree, and the Psynergy found within, Reveal, is a Jupiter Psynergy.ĭespite being explored early on in The Lost Age, Air's Rock is the most massive, time-consuming dungeon-style location in the entire Golden Sun series. ![]()
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